I Must Be First
My roles in this project:
- Gameplay/Programming
- Art/Animations
- Design
- UI/UX
- Anything else under the sun
What did I learn from this assignment:
- Anchors are extremely useful for canvas scaling
- I learned to use lists instead of arrays to shorten options for user's random profile generation
- Better tuning my understanding of what scripts should do
What makes this game unique?
- I do not know of any other puzzle games where the goal is to silence your friends using logic and the process of elimination.
Controls:
Click to drop "actions" onto other users as a means of disabling them. Disable all other users and hit the "check" button to win!
Images: