My roles in this project:

  • Gameplay/Programming
  • Art/Animations
  • Design
  • UI/UX
  • Anything else under the sun

What did I learn from this assignment:

  • Anchors are extremely useful for canvas scaling
  • I learned to use lists instead of arrays to shorten options for user's random profile generation
  • Better tuning my understanding of what scripts should do

What makes this game unique?

  • I do not know of any other puzzle games where the goal is to silence your friends using logic and the process of elimination.

Controls:

Click to drop "actions" onto other users as a means of disabling them. Disable all other users and hit the "check" button to win!

Images: