Hoots And Adders
My roles in this project:
- Gameplay/Programming
- Art/Animations
- Design
- UI/UX
- Anything else under the sun
What did I learn from this assignment:
- I learned a couple more micropatterns and how to use class fields to identify and do things with many instances of the same type.
- I became a lot more comfortable with cross-class communication, and exchanging information between scripts through functions, methods, and variable types.
- Learned about big O notation and how to make code more efficient, so that unnecessary processes don't need to take place.
What makes this game unique?
- The chutes/ladders mechanic of my game, which have a random chance to let enemies travel up/down them is not something I have seen before in tower defense. This is the first chutes-and-ladders-type game since "Chutes and Ladders."
Controls:
Left-click to place towers. Escape to pause the game.
Place towers strategically to prevent 6 waves of hoots from getting to your Adder's eggs! If you let 10 eggs get eaten, you lose.
Images: